• Creator Plus
  • Posts
  • Making 3D Games Using Grok: Waste of Time or Potential Goldmine?

Making 3D Games Using Grok: Waste of Time or Potential Goldmine?

I have been seeing multiple posts from X users who are creating whole games with one-shot prompts in Grok (X’s LLM tool).

Ben Dower’s recent tweet shows how a sophisticated 3D game can be generated with the right prompt given to Grok.

While this is very impressive, beyond the wow factor, I am not sure what the potential for monetization is. I have personally been using Grok to generate graphics for tweets on the go.

As in the example below:

I prompted Grok to create a Reply button using HTML 5. And then to create a whole grid of these buttons that I screen captured to create the image. For me, this was faster and easier than using Figma to create the image.

This is the code Grok generated:

<!DOCTYPE html>
<html>
<head>
    <style>
        body {
            background-color: #1a1a1a; /* Dark background */
            display: flex;
            justify-content: center;
            align-items: center;
            height: 100vh;
            margin: 0;
        }
        
        .reply-button {
            background-color: #0066cc; /* Blue background */
            color: white;
            padding: 10px 20px;
            border: none;
            border-radius: 25px; /* Circular round corners */
            cursor: pointer;
            font-size: 16px;
            font-family: Arial, sans-serif;
        }
        
        .reply-button:hover {
            background-color: #0052a3; /* Slightly darker blue on hover */
        }
    </style>
</head>
<body>
    <button class="reply-button">Reply</button>
</body>
</html>

And this is the result in a browser:

I then zoomed in, and captured a region to create an image on the fly which I then added to my tweet to give it some visual appeal.

I am all about saving time, and this saved me some time, and gave me a clean original graphic I could use for $0.